上边是可输入的内容,
选择面板上物体的名字:
1 齐培良老师 2018/09/29 16:29:17 2 using System.Collections; 3 using System.Collections.Generic; 4 using UnityEngine; 5 using UnityEditor; 6 public class WindowEditor : EditorWindow 7 { 8 bool isShow = true; 9 float z1;10 float z2;11 [MenuItem("Window/MyWindow")]12 static void MyWindow()13 {14 15 Debug.Log("新窗口");16 Rect rect = new Rect(0, 0, 500, 500);17 WindowEditor win = (WindowEditor)EditorWindow.GetWindowWithRect(typeof(WindowEditor), rect, true, "我的窗口");//bool是否有边框18 }19 private void OnGUI()20 {21 GUILayout.Label("下面是窗口操作内容");22 EditorGUILayout.BeginHorizontal();23 if (GUILayout.Button("打开窗口", GUILayout.Width(220)))24 {25 Debug.Log("打开窗口");26 }27 if (GUILayout.Button("关闭窗口", GUILayout.Width(200)))28 {29 Debug.Log("关闭窗口");30 }31 EditorGUILayout.EndHorizontal();32 isShow = EditorGUILayout.BeginToggleGroup("是否可输入", isShow);33 z1 = EditorGUILayout.FloatField("值1", z1);34 z2 = EditorGUILayout.FloatField("值2", z2);35 36 EditorGUILayout.EndToggleGroup();37 }38 39 //特殊的生命周期40 private void OnFocus()//获得窗口的焦点,点击了选中的当前窗口41 {42 Debug.Log("点击了窗口");43 }44 private void OnLostFocus() //离开焦点,点击了出窗口外的任何地方45 {46 Debug.Log("离开了窗口");47 }48 private void OnHierarchyChange()//窗口打开状态时,层级面板(Hierarchy)上的东西(物体的失活激活和组件的改变)改变了就会触发这个方法49 {50 Debug.Log("改变了状态");51 }52 private void OnSelectionChange()//对物体选择的改变(还是操作于层级面板)53 {54 Debug.Log("你选择了别的物体"+ Selection.activeGameObject.name);55 56 }57 private void OnDestroy()58 {59 Debug.Log("窗口关闭了");60 }61 }